The team
Meet the minds behind medabots
Crazy heads, electric minds, reckless neurons, these could be some pretty accurate descriptions of the team that created Medabots. At Comadran Studios the locomotive never stops, there is always fuel, do you feel like getting to know us a little bit more?
ceo

Kevin Comadran
CEO/Creative Director
Owner of Medabots and founder of Comadran Studios. Specifically, he is an economist with more than 8 years of experience in buying and selling firms, firm restructuring and the gaming industry.

Paul Sirats
Executive Producer
Paul Sirats is a professional artist and producer of video game and animation concept art. Moreover, his technical prowess has brought him to design characters for the Mad Max and Star Citizen games in Canada, as well as for clients such as Coca Cola, Pepsi, and Amstel, among others.

Oscar González
CTO
11 years experience as software engineer, producer and game developer for mobile and PC platforms.

SALVA verdugo
CMO

Jorge Alemán
Product Manager
During the last 5 years, I have been focused on software development with a special product mindset. I have now fully transitioned into Product Management willing to make a bigger impact in the gaming industry. Let’s create products customers love.
PRODUCTION

Yvonne Comadran
Head on public relations
With a degree in journalism and advertising. Head of public relations and co-producer in Comadran Studios.

Alejandro Barbas
Co-producer & UX UI Lead
Visual developer & Character designer for games and cinema. Also specialized in costume design.

Paula Estévez
Co-producer & HHRR
I started as an elementary school teacher but I’ve been slowly transitioning to production and HHRR. This is my first time proving myself in the gaming industry and I just love it.

Pedro André Miranda
Advisor
Technology consultant with experience in the Blockchain and video games sector.
Adding value in the business area helping to get strategic partners.
art director

rafater
Art Director
Rafater (Rafa Teruel) is an experienced illustrator and concept artist from Spain. His portfolio includes clients such as Marvel, Wizards of the Coast, Free fire, Pepsi, Dell, Games Workshop, Applibot, Privateer press, CMON Games and Norma Editorial
GAME DESIGN

Omar Rinaz Costa
Game Designer
My name is Omar, I was born and raised in Catalonia, Spain but I have mixed origins, half French half Spanish, oh la la. I have a wide range of skills and my expertise falls on the graphic category, I have worked in all kind of productions (2d, 3d, Vr and Ar). I’m a game jam enthusiast and a huge mmoplayer, as you can see my passion are games and making them!
2d artists

Aida Puigdellivol
UX UI Senior designer
My job is to focus on researching user needs and creating solutions to their problems.

Iria Iglesias
UX UI Senior designer
With experience in audiovisual communication and art direction. Worked in different companies and projects creating interfaces for web and mobile/desktop apps. Nowadays working with her own cooperative, collaborating with different projects on the fields of UI, UX, design, video edition or music.

David Otálora
Concept Artist
My name is David, I live in Sabadell (Barcelona) and I am an illustrator and concept artist, specializing in cartoons although I consider myself quite versatile. I have worked for Disney Publishing, Corvus Belli, Social Point, Zitro games, Materia Works, Comicup s.l, among other freelance assignments.

David Gau
Senior Concept Artist
Generalist Concept Artits and 2D Senior Layout Artist.

Marc Mestre
Concept Artist
I’ve studied the Concept Art course in Escola Joso Barcelona. During these last years I’ve had the chance to work for LumbearJack an indie game released for consoles and Steam. I also appear in several books, such as Soul Arts and the Spanish illustrated edition of Mistborn.

Joshua Cairós
Concept Artist & Illustrator
He is a Spanish illustrator and concept artist focused on the fantasy genre, with 8 years of professional experience behind him. His clients include Wizard of the coast, Walt Disney studio, Netflix, Penguin random house among others.
DEVELOPMENT

Dani Moreno
Game developer Lead
With 6+ years of experience developing mobile F2P games.

David Rodríguez
Software Architect
Design and implementation of technologies and infrastructures that make magic possible.

Fernando Zaffaroni
Game Battle & Effect Developer
Working as a game developer with more than 4 years experience in all kinds of games, particularly in multiplayer.

Ismael González
Game developer
Passionate about videogames with more than 3 years of experience in software development, specialized in game development.

Eduardo Palomares
Frontend developer
JS freak. Transforming draws into code since IE 7. Best friend and worst nightmare of UI designers. In constant struggling against procrastination.

Alex Corcia
Game developer
Worked in award winning projects where I have worked as a software engineer, producer and gameplay programmer in mobile and PC development. Also worked in Amazon Lumberyard Team as a software engineer in the O3D3 engine.

Ara Espinar
Game developer
Team Lead Unity with more than 10 years of experience in software development and specialized in video games for the last 6 years, specifically in mobile platforms.

Jose Maeso
Backend developer
Game developer with more than 4 years experience in all kinds of games, particularly in multiplayer.

Bas Smit
Gameplay and AI developer
I’m Bas Smit, gameplay and AI developer originally from Amsterdam, now living in beautiful Spain. Lover of sun, food and silliness. Previously at Unity, FGOL, Nordeus, PUBG and King. Developer of the indie VR game Ground Runner: Trials, author of the DotsNav and LineBurst open source projects.

Kevin López
Backend developer
Telecommunications engineer with more than 5 years of experience in the development and communication of microservices

Rafael Fernández
Virtual Reality & AR / XR Game Project Developer
Multiplayer VR/XR Games Developer & Project Hosted

Fernando Pérez
Senior programmer, university professor and Unity Expert
Video game developer for 32 years, he has developed games for 8, 16, 32 and 64 bits platforms. Spectrum, Commodore Amiga, PC DOS and Windows, PlayStation. Great knowledge of the programming languages C/C ++ and C# which the vast majority of video games are based on. Expert in the use of Unity and Unreal engines.

Jose Luis López
Game programmer
Programmer and designer focused on video game development using Unity3D and also C++, especially in the independent scene, for more than 15 years. Passionate about multiplayer game development.
3D artists

julen urrutia
3d Artist
I’ve been working as both 2d and 3d artist for videogame cinematics like Destiny 2, Halo Infinite, Call of Duty, League of Legends among others. I’ve also worked for a couple of movies, like Space Jam 2 and some Netflix shows such as Love Death and Robots or Happy! . Most recently I’ve been working at Marvel Studios as concept artist for their Spider-Man show

Xabier Urrutia
3d Artist
With years of experience as a character artist and modeler, he also works for the multi award winning Axis Studios.

Alex Roijals
Modeler
3D modeler with years of experience in 3D modeling and texturing for video games.

Sergi Bigordá
3D Modeler Lead
Sergi Bigordà Font Art enthusiast, converted to many things, now as a concept artist, 3d character artist with several years of experience, teacher and specialist in anatomical/organic sculpting, and as always, looking for new challenges and continuous learning

David Puertas
3D Artist
More than 15 years of professional experience working for educational videogames and apps, 3D characters and generalist, Augmented reality developer, editorial illustration including comics and covers, 2D concept arts, and the last 7 years focused in 3D sculpting for premium collectibles and statues.

Hector Bonada
Modeler
3D artist with years of experience in AAA environments, art development, and art exploration for video games.

Ane Escudero
3D Artist
With a degree on animation and digital arts she has worked on several gaming and film projects as 3D and 2D animator.

Josu Martín Uria
Modeler
Dedicated digital sculptor based in Spain with more than 10 years of experience. Mainly focused in character modelling and prop creation. Highly experienced in Zbrush, Maya and 3D Studio Max, with strong command in painting software like Substance painter.

Vladimir Kogay
Modeler
3D modeler Director, working in triple AAA games with many years of experience modelling and texturing.
ANIMATORS

Oihane Abete
3D Animator
Recently finished her degree in animation and digital art, she has worked on several gaming and film projects as a 3D as well as 2D animator.

Javier de Manuel
3D Animator
The last viking!!!!
Riggers

Luis Quesada Marcos
Rigger
Hello, my name is Luis Quesada Marcos and I am Rigger. I have worked for the world of cinema and videogames in various productions. I build rig systems for models of all kinds: creatures, bipeds, quadrupeds, weapon rigs, props, and vehicles. I love challenges and problem solving.
Music

Unai Iglesias Lecuona
Guitarist, singer, songwriter, producer
Born in Spain in May 18th of 1991. Playing guitar since 2006, and started producing music in 2012. Creator of “Dravernue” and the music album and book “Proyecto D.A.G.D.A.”.
Previous bands: Drakken, Silhouet, Mandrágora Negra, Hiverland.
NARRATIVE DESIGN

Alex Maldonado
Creative Director Consultant
Alex develops ideas and oversees different projects at Comadran Studios. She is a Creative and Art Director for Film and TV and owner of D.BOND, a VFX/Animation Co. whose credits include TV series DA VINCI’S DEMONS and BRAVE NEW WORLD, as well as feature films as ENDER’S GAME and PIXELS.
VFX

Javier Ballesteros
VFX Lead
When I was a child, I always imagined myself creating video games in the future. It seems incredible that now that my dream come true. I am very excited to work with Medabots and I’m looking forward to accomplishing all the challenges proposed

Cris
VFX Artist
Full senior VFX designer on ZlongGame Shanghai China which makes a lot of successful games in Asia ,Part time VFX designer on Medabots, I started my career of making realtime VFX since 2013

Xiao
VFX Artist
Full senior VFX designer on ZlongGame Shanghai China which makes a lot of successful games in Asia ,Part time VFX designer on Medabots, I started my career of making realtime VFX since 2013

Juan Fernández
VFX Artist
Since I was a kid I have been intrigued by art and by understanding how things worked. I used to take apart my toys to understand their mechanism. Now working as a vfx artist I can develop both activities that have interested me since my childhood.
BLOCKCHAIN TEAM

Jaime Pascual
Blockchain developer
10 years programming,10 years development and leading projects. With high knowledge in VR and AR. Owner of some companies related to blockchain. Gamer.

Fabian Lencina
Blockchain Developer
Blockchain developer / data analyst, specialized in smart contract audits.

Leandro Ramo
Blockchain solidity developer