The team

Meet the minds behind medabots

Crazy heads, electric minds, reckless neurons, these could be some pretty accurate descriptions of the team that created Medabots. At Comadran Studios the locomotive never stops, there is always fuel, do you feel like getting to know us a little bit more?


Kevin Comadran


Owner of Medabots and founder of Comadran Studios. Specifically, he is an economist with more than 8 years of experience in buying and selling firms, firm restructuring and the gaming industry.


Paul Sirats

Executive Producer

Senior concept artist and producer in the game and film industry. His technical prowess has brought him to design characters for the Mad Max and Star Citizen games in Canada, as well as for clients such as Coca Cola, Pepsi, and Amstel, among others.

Yvonne Comadran

Head on public relations

With a degree in journalism and advertising. Head of public relations and co-producer in Comadran Studios.

Paula Estévez


I started as an elementary school teacher but I’ve been slowly transitioning to production. This is my first time proving myself in the gaming industry and I just love it.

art direction

julen urrutia

3d Artist

I’ve been working as both 2d and 3d artist for videogame cinematics like Destiny 2, Halo Infinite, Call of Duty, League of Legends among others. I’ve also worked for a couple of movies, like Space Jam 2 and some Netflix shows such as Love Death and Robots or Happy! . Most recently I’ve been working at Marvel Studios as concept artist for their Spider-Man show

Xabier Urrutia

3d Artist

With years of experience as a character artist and modeler, he also works for the multi award winning Axis Studios.

Carlos Ortiz

Concept Artist

Passionate concept artist, illustrator and 3D artist, mainly focused on character design. Gunpla enjoyer, video game connoisseur.


David Hura

Lead Game Design

David has worked on critically acclaimed titles like Hearthstone at Blizzard Entertainment and helped launch several indie projects on Steam. A competitive card game player for over 20 years, David is thrilled to bring his passion and experience with turn based gameplay to our team.

Adur Barandika

Game Designer

Video game fan since my childhood. First time working in a video game studio and really looking forward to seizing the opportunity!.


Alejandro Barbas

Lead UX/UI

Visual developer & Character designer for games and cinema. Also specialized in costume and UX design.

2d artists

Joshua Cairós

Concept Artist & Illustrator

He is a Spanish illustrator and concept artist focused on the fantasy genre, with 8 years of professional experience behind him. His clients include Wizard of the coast, Walt Disney studio, Netflix, Penguin random house among others.

David Otálora

Concept Artist

My name is David, I live in Sabadell (Barcelona) and I am an illustrator and concept artist, specializing in cartoons although I consider myself quite versatile. I have worked for Disney Publishing, Corvus Belli, Social Point, Zitro games, Materia Works, Comicup s.l, among other freelance assignments.

David Gau

Senior Concept Artist

Generalist Concept Artits and 2D Senior Layout Artist.


David Rodríguez

Software Architect

Design and implementation of technologies and infrastructures that make magic possible.

Kevin López

Backend developer

Telecommunications engineer with more than 5 years of experience in the development and communication of microservices

Oscar González

Head of development

11 years experience as software engineer, producer and game developer for mobile and PC platforms.

Jose Maeso

Backend developer

Game developer with more than 4 years experience in all kinds of games, particularly in multiplayer.

Fernando Zaffaroni

Game Battle & Effect Developer

Working as a game developer with more than 4 years experience in all kinds of games, particularly in multiplayer.

Ismael González

Game developer

Passionate about videogames with more than 3 years of experience in software development, specialized in game development.

Bas Smit

Gameplay and AI developer

Lover of sun, food and silliness. Previously at Unity, FGOL, Nordeus, PUBG and King. Developer of the indie VR game Ground Runner: Trials, author of the DotsNav and LineBurst open source projects.

Jose Luis López

Game developer

Developer and designer focused on video game development using Unity3D and also C++, especially in the independent scene, for more than 15 years. Passionate about multiplayer game development.


Game Developer

Game engine hobbyist, more than 11 years experience making games. Passionate about making games, creating new worlds and the rules that rules them.

3D artists

Alex Roijals


3D modeler with years of experience in 3D modeling and texturing for video games.

David Puertas

3D Artist

More than 15 years of professional experience working for educational videogames and apps, 3D characters and generalist, Augmented reality developer, editorial illustration including comics and covers, 2D concept arts, and the last 7 years focused in 3D sculpting for premium collectibles and statues.

Sergi Bigordá

3D Modeler Lead

Sergi Bigordà Font Art enthusiast, converted to many things, now as a concept artist, 3d character artist with several years of experience, teacher and specialist in anatomical/organic sculpting, and as always, looking for new challenges and continuous learning

Hector Bonada


3D artist with years of experience in AAA environments, art development, and art exploration for video games.

Josu Martín Uria


Dedicated digital sculptor based in Spain with more than 10 years of experience. Mainly focused in character modelling and prop creation. Highly experienced in Zbrush, Maya and 3D Studio Max, with strong command in painting software like Substance painter.

Candela Gutiérrez


With a degree in digital art and animation, I have experience working in 2D and 3D projects like videogames and shortfilms. Currently focused on 3D modeling… but I am a generalist willing to learn many things in the future!

Vladimir Kogay


3D modeler Director, working in triple AAA games with many years of experience modelling and texturing.


Oihane Abete

3D Animator

Recently finished her degree in animation and digital art, she has worked on several gaming and film projects as a 3D as well as 2D animator.


Luis Quesada Marcos


Hello, my name is Luis Quesada Marcos and I am Rigger. I have worked for the world of cinema and videogames in various productions. I build rig systems for models of all kinds: creatures, bipeds, quadrupeds, weapon rigs, props, and vehicles. I love challenges and problem solving.


Unai Iglesias Lecuona

Guitarist, singer, songwriter, producer

Born in Spain in May 18th of 1991. Playing guitar since 2006, and started producing music in 2012. Creator of “Dravernue” and the music album and book “Proyecto D.A.G.D.A.”.
Previous bands: Drakken, Silhouet, Mandrágora Negra, Hiverland.



VFX Artist

Full senior VFX designer on ZlongGame Shanghai China which makes a lot of successful games in Asia ,Part time VFX designer on Medabots, I started my career of making realtime VFX since 2013


VFX Artist

Full senior VFX designer on ZlongGame Shanghai China which makes a lot of successful games in Asia ,Part time VFX designer on Medabots, I started my career of making realtime VFX since 2013